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In many ways, Drow Elves resembled Silver Elves. Drow Elves had obsidian-coloured skin and pale yellow (or pale golden), silver or white hair, the latter being by far the most common. This hair was carefully groomed and cared for by most Drow Elves and worn long with jewellery and other accessories decorating it. 

Drow Elves eyes were usually bright red, but some had different colored, often much paler eyes such as blue, lilac, pink, or silver. Sometimes a Drow Elves's eyes could even be green, which meant that that particular Drow Elves had some surface elven blood in their veins. They usually varied in height between 5' 4" and 6' (1.6 to 1.8 meters), and weighed between 130 to 175 lbs (59 to 80 kg) on average.

Drow Elves had lifespans far beyond those of humans, almost comparable with the rest of the elven race. This was, of course, presuming they didn't meet a premature and violent end, as many often did..

The Drow Elf culture has changed since the last Moon War. Drow Elves were once ruled by the cult of Valotha, lady of Betrayal but since the cult was toppled, many Drow Elves have left for the surface world, establishing settlements near the surface or living in Findle, at the invitation of Arundel Shay.

 Traits

These traits are in addition to the Elven traits found in the players handbook.

Ability Score Increase. Your Charisma Score increases by 1

Drow'Ældon Weapon Training. You are proficient with the raiper, shortsword, and hand crossbow.

Superior Darkvision. Your darkvision has a radius of 120 feet.

Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Drow'Ældon Magic. You know the dancing lights cantrip. When you reach 3rd level you can cast the faerie fire spell once with this trait and regain the ability to do so again with a long rest. When you reach 5th level you can cast the darkness spell once with this trait and regain the ability to do so after a long rest. Charisma is your spellcasting ability for these spells.