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Against the necrosange plague, the Duergar Clan were not so fortunate as the Crûsgar or Barundar clans. With the fall of the Dwarven Kingdom, the Duergar Clan found themselves backed into a corner by the undead. Their only way out was to dig deeper. For centuries they dug to escape the plague, until they broke into a massive cavern system known as the World Cavern. After generations of being underground, this clan knows nothing else. They became the Grey Dwarves. Known to other races in the World Caverns as the Duergar. They know no humour or joy and live in constant fear and toil.

The Grey Dwarves are much taller and thinner than their surface kin, almost as tall as humans. They average about 5 ft tall. They have dusky grey skin and hair. Many of their kind have been effected by their time in the lightless depths, dealing with arcane horrors and aberrations. Some have developed powerful minds and some have been broken by the constant stress, devolving into mad creatures known as Derro.

The Duergar Clan has several subclans, including the Oremantle, Blackbellows and Ironlight.

3.5e Stats[]

In addition to the base stats for Dwarves.

  • -4 Charisma. Duergar are notoriously aggressive towards others and do not value polite discourse.
  • Darkvision 120
  • Light Sensitivity (Ex): Duergar are dazzled in sunlight or within the radius of a daylight spell.
  • +4 racial bonus on Move Silently checks.
  • +1 racial bonus on Listen and Spot checks.
  • +1 racial bonus on attack rolls against undead and elves (including half-elves).
  • Spell-Like Abilities: 1/day—enlarge person and invisibility as a wizard of twice the duergar’s class level (minimum caster level 3rd); these abilities affect only the duergar and whatever it carries.
  • Level Adjustment: +1.

5e Stats[]

In addition to the base stats for Dwarves.

  • +1 Strength, -2 Charisma
  • Darkvision 120
  • Sunlight Sensitivity: You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
  • Duergar Magic: When you reach 3rd level, you can cast the Enlarge/Reduce spell on yourself once with this trait, using only the spell's enlarge option. When you reach 5th level, you can cast the Invisibility spell on yourself once with this trait. You don't need material components for either spell, and you can't cast them while you're in direct sunlight, although sunlight has no effect on them once cast. You regain the ability to cast these spells with this trait when you finish a long rest. Intelligence is your spellcasting ability for these spells.
  • Duergar Resilience. You have advantage on saving throws against illusions and against being charmed, paralyzed, or stunned.
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